Version 1.1.1 - Modification du serveur pour un mode de gestion des utilisateurs plus pratique

This commit is contained in:
2025-07-25 22:57:10 +02:00
parent 98cdae97c0
commit e313d4228c
5 changed files with 192 additions and 248 deletions

View File

@@ -1,6 +1,6 @@
{
"name": "chopin-backend",
"version": "1.1.0",
"version": "1.1.1",
"description": "Discord Bot for music - Fetching everywhere !",
"main": "src/main.js",
"nodemonConfig": {

View File

@@ -6,7 +6,7 @@ const { LogType } = require("loguix")
const config = require("../utils/Database/Configuration")
const metric = require("webmetrik")
const { Player } = require("../player/Player")
const {refreshAllUserInformation, clearNeedUpdateForUsers} = require("../server/auth/User")
const {refreshAllUserInformation} = require("../server/auth/User")
const dlog = new LogType("Discord")
const glog = new LogType("GuildUpdater")
@@ -57,26 +57,7 @@ function init() {
client.once('ready', async () => {
dlog.log("Connexion au Bot Discord réussi ! Connecté en tant que : " + client.user.tag)
for (const guild of client.guilds.cache.values()) {
const missingPermissions = checkRequiredPermission(guild.members.me)
if (missingPermissions.length > 0) {
dlog.error("Le bot n'a pas les permissions nécessaires pour rejoindre la guilde : " + guild.name)
dlog.error("Permissions manquantes : " + missingPermissions.join(", "))
await guild.leave()
continue
}
var guildMember = await guild.members.fetch()
guildMember = guildMember.map(member => member.user.id)
guilds.set(guild.id, {
id: guild.id,
name: guild.name,
members: guildMember,
})
glog.log("Guilde instanciée (démarrage) : " + guild.name + " (" + guild.id + ")")
}
await refreshGuilds()
await refreshAllUserInformation()
const Activity = require("./Activity")
@@ -120,36 +101,37 @@ function init() {
}
})
client.on("guildMemberAdd", async (member) => {
dlog.log("Nouveau membre dans la guilde : " + member.guild.name + " (" + member.guild.id + ") - Membre : " + member.user.username + " (" + member.user.id + ")")
await refreshGuilds()
process.emit("USERS_UPDATE")
})
client.on("guildMemberRemove", async (member) => {
dlog.log("Membre quitté la guilde : " + member.guild.name + " (" + member.guild.id + ") - Membre : " + member.user.username + " (" + member.user.id + ")")
await refreshGuilds()
membersVoices.delete(member.user.id)
process.emit("USERS_UPDATE")
})
// If a new guild is added, we will add it to the guilds map
client.on("guildCreate", async (guild) => {
const guildMember = guild.members.cache.get(client.user.id);
if (guildMember) {
const missingPermissions = checkRequiredPermission(guildMember)
if(missingPermissions.length > 0) {
dlog.error("Le bot n'a pas les permissions nécessaires pour rejoindre la guilde : " + guild.name)
guild.leave()
return
}
dlog.log("Nouvelle guilde ajoutée : " + guild.name)
var allMembersOfGuild = await guild.members.fetch()
allMembersOfGuild = allMembersOfGuild.map(member => member.user.id)
guilds.set(guild.id, {
id: guild.id,
name: guild.name,
members: allMembersOfGuild,
})
glog.log("Guilde ajoutée : " + guild.name + " (" + guild.id + ")")
clearNeedUpdateForUsers()
process.emit("USERS_UPDATE")
}
await refreshGuilds()
glog.log("Guilde ajoutée : " + guild.name + " (" + guild.id + ")")
process.emit("USERS_UPDATE")
})
client.on("guildDelete", (guild) => {
dlog.log("Guilde supprimée : " + guild.name)
guilds.delete(guild.id)
glog.log("Guilde supprimée : " + guild.name + " (" + guild.id + ")")
clearNeedUpdateForUsers()
process.emit("USERS_UPDATE")
})
client.on('guildUpdate', async () => {
await refreshGuilds()
process.emit("USERS_UPDATE")
})
@@ -196,6 +178,35 @@ function init() {
client.login(config.getToken())
}
async function refreshGuilds() {
glog.step.init("d_refresh_guilds", "Rafraichissement des guildes")
await client.guilds.fetch()
for(const guild of client.guilds.cache.values()) {
await guild.members.fetch()
var allMembersOfGuild = guild.members.cache.map(member => member.user.id)
const missingPermissions = checkRequiredPermission(guild.members.me)
if(missingPermissions.length > 0) {
dlog.error("Le bot n'a pas les permissions nécessaires pour rejoindre la guilde : " + guild.name)
guild.leave()
return
}
guilds.set(guild.id, {
id: guild.id,
name: guild.name,
allMembers: allMembersOfGuild,
icon: guild.iconURL(),
banner: guild.bannerURL(),
description: guild.description,
features: guild.features,
owner: guild.ownerId,
joinedAt: guild.joinedAt,
createdAt: guild.createdAt,
})
glog.log("Guilde rafraichie : " + guild.name + " (" + guild.id + ")")
}
glog.step.end("d_refresh_guilds")
}
function checkRequiredPermission(guildMember) {
const requiredPermissions = [
'CreateInstantInvite', 'AddReactions',

View File

@@ -63,7 +63,6 @@ function init() {
process.on("USERS_UPDATE", () => {
if(io) {
updateGuildConnectedUsers()
// Get all players and send them to client subscribed to the guild
for(var guild of discordBot.getGuilds().keys()) {
if(guildConnectedUsers.has(guild)) {
@@ -117,13 +116,13 @@ function init() {
if(auth_code) {
const discordUser = await discordAuth.getDiscordUser(sessionId, auth_code)
session.removeSession(sessionId)
if(discordUser == "GUILDS_ERROR" || discordUser == "USER_INFO_ERROR" || discordUser == "ACCESS_TOKEN_ERROR") {
if(discordUser == "USER_INFO_ERROR" || discordUser == "ACCESS_TOKEN_ERROR") {
wlog.warn("Erreur lors de la récupération des informations de l'utilisateur Discord associé à la session : " + sessionId)
socket.emit("AUTH_ERROR", discordUser)
socket.disconnect()
return
} else {
const loggedUser = await users.addUser(discordUser.auth, discordUser.identity, discordUser.guilds)
const loggedUser = await users.addUser(discordUser.auth, discordUser.identity)
for(var guild of discordUser.guilds) {
if(guild.owner) {
users.setGuildOwner(loggedUser.identity.id, guild.id, true)
@@ -172,7 +171,7 @@ function init() {
if(!inLogin) {
if(socketUser.needUpdate()) {
if (!(await users.updateGuilds(socketUser.identity.id)) || !(await users.updateIdentity(socketUser.identity.id))) {
if (!(await users.updateIdentity(socketUser.identity.id))) {
wlog.error("Erreur lors de la mise à jour des informations de l'utilisateur : " + socketUser.identity.id);
socket.emit("AUTH_ERROR", "Mise à jour des informations de l'utilisateur impossible");
wlog.log("Déconnexion de l'utilisateur : " + socketUser.identity.username + " (" + socketUser.identity.id + ") - Socket : " + socket.id)
@@ -193,18 +192,18 @@ function init() {
socketUser = users.getUserByToken(token)
if(socketUser) {
var actualGuildId = null
if(allConnectedUsers.includes(socketUser.identity)) {
wlog.warn("L'utilisateur '" + socketUser.identity.username + "' est déjà connecté sur un autre appareil")
return
} else {
allConnectedUsers.push(socketUser.identity)
addGuildConnectedUser(socketUser.identity, socketUser.guilds)
UsersBySocket.set(socketUser.identity.id, socket.id)
}
wlog.log("Utilisateur connecté : " + socketUser.identity.username + " (" + socketUser.identity.id + ") - Socket : " + socket.id)
process.emit("USERS_UPDATE")
if(socketUser.isFullBanned()) {
wlog.warn("Utilisateur banni : " + socketUser.identity.username + " (" + socketUser.identity.id + ") - Socket : " + socket.id)
@@ -216,7 +215,7 @@ function init() {
wlog.log("Utilisateur admin identifié : " + socketUser.identity.username + " (" + socketUser.identity.id + ")")
}
IOAnswer("/USER/READY", true)
process.emit("USERS_UPDATE")
// USERS
// CHECKED : 24/04/2025
@@ -224,21 +223,23 @@ function init() {
var guildPresents = new Array();
var guildsOfBot = discordBot.getGuilds()
for(var guild of guildsOfBot) {
if(guild[1].members.includes(socketUser.identity.id)) {
const guildData = socketUser.guilds.find(g => g.id == guild[0])
if(guild[1].allMembers.includes(socketUser.identity.id)) {
const guildData = guild[1]
guildData['members'] = new Array()
guildData.serverMember = guild[1].members.length
for(var user of guild[1].members) {
const userData = users.getUserById(user)
if(userData && userData.identity.id != socketUser.identity.id && allConnectedUsers.includes(userData.identity)) {
guildData.members.push({
guildData.serverMember = guild[1].allMembers.length
for(var user of guildConnectedUsers.get(guild[0]) || []) {
const userData = users.getUserById(user.id)
if(userData && userData.identity.id != socketUser.identity.id) {
let infos = {
id: userData.identity.id,
username: userData.identity.username,
avatar: userData.identity.avatar,
isAdmin: userData.isAdmin(),
isOwner: userData.isOwner(guild[0]),
isMod: userData.isMod(guild[0]),
})
}
guildData.members.push(infos)
}
}
@@ -248,6 +249,12 @@ function init() {
} else {
guildData.connected = false
}
// Leave the room if the user is not in the guild
if(socket.rooms.has(guild[0]) && !checkUserGuild(socketUser, guild[0])) {
socket.leave(guild[0])
removeGuildConnectedUser(socketUser.identity)
wlog.warn("L'utilisateur '" + socketUser.identity.username + "' quitte la room de la guilde : " + guild[0] + " car il n'est pas dans la guilde) /!\\")
}
guildPresents.push(guildData)
}
}
@@ -272,26 +279,25 @@ function init() {
})
// CHECKED : 24/04/2025
IORequest("/USERS/LIST", (guildId) => {
if(!checkUserGuild(socketUser, guildId)) return
if(!guildConnectedUsers.has(guildId)) return IOAnswer("/USERS/LIST", false)
IOAnswer("/USERS/LIST", guildConnectedUsers.get(guildId))
IORequest("/USERS/LIST", () => {
if(!checkUserGuild(socketUser, actualGuildId)) return
if(!guildConnectedUsers.has(actualGuildId)) return IOAnswer("/USERS/LIST", false)
IOAnswer("/USERS/LIST", guildConnectedUsers.get(actualGuildId))
})
// PLAYERS
IORequest("/PLAYER/LYRICS", async (guildId) => {
if(!checkUserGuild(socketUser, guildId)) return
const player = await verifyPlayerAction(guildId)
IORequest("/PLAYER/LYRICS", async () => {
if(!checkUserGuild(socketUser, actualGuildId)) return
const player = await verifyPlayerAction(actualGuildId)
if(!player) return IOAnswer("/PLAYER/LYRICS", false)
if(!player.queue?.current) {
wlog.warn("Le player de la guilde : " + guildId + " n'a pas de musique en cours")
wlog.warn("Le player de la guilde : " + actualGuildId + " n'a pas de musique en cours")
IOAnswer("/PLAYER/LYRICS", false)
return
}
const song = player.queue.current
const lyricsData = await lyrics.getLyrics(song.title + " " + song.author)
console.log(lyricsData)
if(!lyricsData) {
wlog.warn("Aucune lyrics trouvée pour la musique : " + song.title + " de l'artiste : " + song.author)
IOAnswer("/PLAYER/LYRICS", false)
@@ -303,68 +309,81 @@ function init() {
//CHECKED : 03/05/2025
IORequest("/PLAYER/PREVIOUS/LIST", (guildId) => {
if(!checkUserGuild(socketUser, guildId)) return
const list = new List(guildId)
IORequest("/PLAYER/PREVIOUS/LIST", () => {
if(!checkUserGuild(socketUser, actualGuildId)) return
const list = new List(actualGuildId)
IOAnswer("/PLAYER/PREVIOUS/LIST", list.getPrevious())
})
// ChECKED : 03/05/2025
IORequest("/PLAYER/JOIN", (guildId) => {
if(!checkUserGuild(socketUser, guildId)) return
wlog.log("L'utilisateur '" + socketUser.identity.username + "' rejoint la liste d'écoute du player de la guilde : " + guildId)
// Make him to leave all the other rooms except the ADMIN room if he is admin
socket.rooms.forEach((room) => {
if(room != "ADMIN") {
socket.leave(room)
}
})
socket.join(guildId)
IOAnswer("/PLAYER/JOIN", true)
process.emit("PLAYERS_UPDATE")
IORequest("/GUILD/JOIN", async (guildId) => {
if(!checkUserGuild(socketUser, guildId)) return IOAnswer("/GUILD/JOIN", "No guild found or not in the guild")
if(socket.rooms.has(guildId)) {
wlog.warn("L'utilisateur '" + socketUser.identity.username + "' est déjà dans la room de la guilde : " + guildId)
} else {
// Make him to leave all the other rooms except the ADMIN room if he is admin
await socket.rooms.forEach((room) => {
if(room != "ADMIN" && room != guildId && room != socket.id) {
socket.leave(room)
wlog.log("L'utilisateur '" + socketUser.identity.username + "' quitte la room de la guilde: " + room)
removeGuildConnectedUser(socketUser.identity)
}
})
socket.join(guildId)
wlog.log("L'utilisateur '" + socketUser.identity.username + "' rejoint la room de la guilde : " + guildId)
addGuildConnectedUser(socketUser.identity, guildId)
actualGuildId = guildId
IOAnswer("/GUILD/JOIN", true)
process.emit("PLAYERS_UPDATE")
process.emit("USERS_UPDATE")
}
})
// CHECKED : 03/05/2025
IORequest("/PLAYER/STATE", async (guildId) => {
const player = await verifyPlayerAction(guildId)
IORequest("/PLAYER/STATE", async () => {
const plaryer = await verifyPlayerAction(actualGuildId)
if(!player) return IOAnswer("/PLAYER/STATE", false)
IOAnswer("/PLAYER/STATE", await player.getState())
})
// CHECKED : 03/05/2025
IORequest("/PLAYER/PAUSE", (guildId) => {
handlePlayerAction(guildId, (player) => player.pause(), "/PLAYER/PAUSE");
IORequest("/PLAYER/PAUSE", () => {
handlePlayerAction(actualGuildId, (player) => player.pause(), "/PLAYER/PAUSE");
});
// CHECKED : 03/05/2025
IORequest("/PLAYER/BACKWARD", (guildId) => {
handlePlayerAction(guildId, (player) => player.previous(), "/PLAYER/BACKWARD");
IORequest("/PLAYER/BACKWARD", () => {
handlePlayerAction(actualGuildId, (player) => player.previous(), "/PLAYER/BACKWARD");
});
// CHECKED : 03/05/2025
IORequest("/PLAYER/FORWARD", (guildId) => {
handlePlayerAction(guildId, (player) => player.skip(), "/PLAYER/FORWARD");
IORequest("/PLAYER/FORWARD", () => {
handlePlayerAction(actualGuildId, (player) => player.skip(), "/PLAYER/FORWARD");
});
// CHECKED : 03/05/2025
IORequest("/PLAYER/LOOP", (guildId) => {
handlePlayerAction(guildId, (player) => player.setLoop(), "/PLAYER/LOOP");
IORequest("/PLAYER/LOOP", () => {
handlePlayerAction(actualGuildId, (player) => player.setLoop(), "/PLAYER/LOOP");
});
// CHECKED : 03/05/2025
IORequest("/PLAYER/SHUFFLE", (guildId) => {
handlePlayerAction(guildId, (player) => player.setShuffle(), "/PLAYER/SHUFFLE");
IORequest("/PLAYER/SHUFFLE", () => {
handlePlayerAction(actualGuildId, (player) => player.setShuffle(), "/PLAYER/SHUFFLE");
});
// CHECKED : 03/05/2025
IORequest("/PLAYER/DISCONNECT", (guildId) => {
handlePlayerAction(guildId, (player) => player.leave(), "/PLAYER/DISCONNECT");
IORequest("/PLAYER/DISCONNECT", () => {
handlePlayerAction(actualGuildId, (player) => player.leave(), "/PLAYER/DISCONNECT");
});
// CHECKED : 03/05/2025
IORequest("/PLAYER/CHANNEL/CHANGE", (guildId) => {
handlePlayerAction(guildId, (player) => {
IORequest("/PLAYER/CHANNEL/CHANGE", () => {
handlePlayerAction(actualGuildId, (player) => {
const channel = getUserChannel()
if(!channel) {
IOAnswer("/PLAYER/CHANNEL/CHANGE", false)
@@ -375,12 +394,9 @@ function init() {
});
// CHECKED : 03/05/2025
IORequest("/PLAYER/SEEK", (data) => {
if(!data) return IOAnswer("/PLAYER/SEEK", false)
const {guildId, time} = data
if(!guildId) return IOAnswer("/PLAYER/SEEK", false)
IORequest("/PLAYER/SEEK", (time) => {
if(!time) return IOAnswer("/PLAYER/SEEK", false)
handlePlayerAction(guildId, (player) => {
handlePlayerAction(actualGuildId, (player) => {
// Check if current is not null
if(player.queue.current == null) {
wlog.warn("Le player de la guilde : " + guildId + " n'a pas de musique en cours")
@@ -394,13 +410,12 @@ function init() {
// CHECKED : 04/05/2025
IORequest("/QUEUE/PLAY", (data) => {
if(!data) return IOAnswer("/QUEUE/PLAY/NOW", false)
const {guildId, index, listType, now} = data
const {index, listType, now} = data
if(!index) return IOAnswer("/QUEUE/PLAY/NOW", false)
if(!guildId) return IOAnswer("/QUEUE/PLAY/NOW", false)
if(!listType) return IOAnswer("/QUEUE/PLAY/NOW", false)
if(!checkUserGuild(socketUser, guildId)) return
const player = new Player(guildId)
if(!connectToPlayer(guildId, player)) return IOAnswer("/QUEUE/PLAY", false)
if(!checkUserGuild(socketUser, actualGuildId)) return
const player = new Player(actualGuildId)
if(!connectToPlayer(actualGuildId, player)) return IOAnswer("/QUEUE/PLAY", false)
var song;
if(listType == "previous") {
const previous = player.queue.getPrevious()
@@ -421,12 +436,9 @@ function init() {
})
// CHECKED : 04/05/2025
IORequest("/QUEUE/NEXT/DELETE", (data) => {
if(!data) return IOAnswer("/QUEUE/NEXT/DELETE", false)
const {guildId, index} = data
if(!guildId) return IOAnswer("/QUEUE/NEXT/DELETE", false)
IORequest("/QUEUE/NEXT/DELETE", (index) => {
if(!index) return IOAnswer("/QUEUE/NEXT/DELETE", false)
handlePlayerAction(guildId, (player) => {
handlePlayerAction(actualGuildId, (player) => {
const next = player.queue.getNext()
if(!next[index]) return IOAnswer("/QUEUE/NEXT/DELETE", false);
player.queue.removeNextByIndex(index)
@@ -434,18 +446,17 @@ function init() {
})
// CHECKED : 04/05/2025
IORequest("/QUEUE/NEXT/DELETEALL", (guildId) => {
handlePlayerAction(guildId, (player) => player.queue.clearNext(), "/QUEUE/NEXT/DELETEALL")
IORequest("/QUEUE/NEXT/DELETEALL", () => {
handlePlayerAction(actualGuildId, (player) => player.queue.clearNext(), "/QUEUE/NEXT/DELETEALL")
})
// CHECKED : 04/05/2025
IORequest("/QUEUE/NEXT/MOVE", (data) => {
if(!data) return IOAnswer("/QUEUE/NEXT/MOVE", false)
const {guildId, index, newIndex} = data
if(!guildId) return IOAnswer("/QUEUE/NEXT/MOVE", false)
const {index, newIndex} = data
if(!index) return IOAnswer("/QUEUE/NEXT/MOVE", false)
if(!newIndex) return IOAnswer("/QUEUE/NEXT/MOVE", false)
handlePlayerAction(guildId, (player) => {
handlePlayerAction(actualGuildId, (player) => {
const next = player.queue.getNext()
if(!next[index]) return IOAnswer("/QUEUE/NEXT/MOVE", false);
player.queue.moveNext(index, newIndex)
@@ -462,15 +473,14 @@ function init() {
// CHECKED : 03/05/2025
IORequest("/SEARCH/PLAY", async (data) => {
if(!data) return IOAnswer("/SEARCH/PLAY", false)
var {guildId, song, now} = data
var {song, now} = data
if(!song) return IOAnswer("/SEARCH/PLAY", false)
if(typeof song == "string") {
song = JSON.parse(song)
}
if(!guildId) return IOAnswer("/SEARCH/PLAY", false)
if(!checkUserGuild(socketUser, guildId)) return
const player = new Player(guildId)
if(!connectToPlayer(guildId, player)) return IOAnswer("/SEARCH/PLAY", false)
if(!checkUserGuild(socketUser, actualGuildId)) return
const player = new Player(actualGuildId)
if(!connectToPlayer(actualGuildId, player)) return IOAnswer("/SEARCH/PLAY", false)
if(now) {
player.play(song)
} else {
@@ -483,13 +493,12 @@ function init() {
// CHECKED : 05/05/2025
IORequest("/SEARCH/PLAYLIST", async (data) => {
if(!data) return IOAnswer("/SEARCH/PLAYLIST", false)
const {url, now, guildId} = data
const {url, now} = data
if(!url) return IOAnswer("/SEARCH/PLAYLIST", false)
if(!guildId) return IOAnswer("/SEARCH/PLAYLIST", false)
const playlist = await Finder.search(url, true, "PLAYLIST")
if(!playlist) return IOAnswer("/SEARCH/PLAYLIST", false)
const player = new Player(guildId)
if(!connectToPlayer(guildId, player)) return IOAnswer("/SEARCH/PLAYLIST", false)
const player = new Player(actualGuildId)
if(!connectToPlayer(actualGuildId, player)) return IOAnswer("/SEARCH/PLAYLIST", false)
player.readPlaylist(playlist, now)
IOAnswer("/SEARCH/PLAYLIST", true)
})
@@ -638,13 +647,13 @@ function init() {
// CHECKED : 05/05/2025
IORequest("/PLAYLISTS/PLAY", async (data) => {
if(!data) return IOAnswer("/PLAYLISTS/PLAY", false)
const {name, guildId, now} = data
if(!name || !guildId) return IOAnswer("/PLAYLISTS/PLAY", false)
if(!checkUserGuild(socketUser, guildId)) return IOAnswer("/PLAYLISTS/PLAY", false)
const {name, now} = data
if(!name) return IOAnswer("/PLAYLISTS/PLAY", false)
if(!checkUserGuild(socketUser, actualGuildId)) return IOAnswer("/PLAYLISTS/PLAY", false)
const playlist = playlists.getPlaylistOfUser(socketUser.identity.id, name)
if(!playlist) return IOAnswer("/PLAYLISTS/PLAY", false)
const player = new Player(guildId)
if(!await connectToPlayer(guildId, player)) return IOAnswer("/PLAYLISTS/PLAY", false)
const player = new Player(actualGuildId)
if(!await connectToPlayer(actualGuildId, player)) return IOAnswer("/PLAYLISTS/PLAY", false)
player.readPlaylist(playlist, now)
IOAnswer("/PLAYLISTS/PLAY", true)
})
@@ -726,25 +735,21 @@ function init() {
// CHECKED : 24/04/2025
IORequest("/OWNER/USERS/SWITCH_MOD", (data) => {
if(!data["userId"] || !data["guildId"]) return IOAnswer("/OWNER/USERS/SWITCH_MOD", false)
const userId = data["userId"]
const guildId = data["guildId"]
IORequest("/OWNER/USERS/SWITCH_MOD", (userId) => {
if(userId || actualGuildId) return IOAnswer("/OWNER/USERS/SWITCH_MOD", false)
if(socketUser.identity.id == userId) return IOAnswer("/OWNER/USERS/SWITCH_MOD", false)
if(!socketUser.isOwner(guildId)) return IOAnswer("/OWNER/USERS/SWITCH_MOD", false)
users.setGuildMod(userId, guildId)
if(!socketUser.isOwner(actualGuildId)) return IOAnswer("/OWNER/USERS/SWITCH_MOD", false)
users.setGuildMod(userId, actualGuildId)
IOAnswer("/OWNER/USERS/SWITCH_MOD", true)
})
// CHECKED : 24/04/2025
IORequest("/MOD/USERS/BAN", (data) => {
if(!data["userId"] || !data["guildId"]) return IOAnswer("/MOD/USERS/BAN", false)
const userId = data["userId"]
const guildId = data["guildId"]
IORequest("/MOD/USERS/BAN", (userId) => {
if(userId || actualGuildId) return IOAnswer("/MOD/USERS/BAN", false)
if(socketUser.identity.id == userId) return IOAnswer("/MOD/USERS/BAN", false)
if(!socketUser.isMod(guildId)) return IOAnswer("/MOD/USERS/BAN", false)
users.setGuildBan(userId, guildId)
if(!socketUser.isMod(actualGuildId)) return IOAnswer("/MOD/USERS/BAN", false)
users.setGuildBan(userId, actualGuildId)
IOAnswer("/MOD/USERS/BAN", true)
})
@@ -806,6 +811,10 @@ function init() {
function checkUserGuild(socketUser, guildId) {
if(!guildId) {
wlog.warn("Aucun guildId n'est actif pour l'utilisateur : " + socketUser.identity.username)
return false
}
// Check if the guildId is referenced in the bot guilds
if(!discordBot.getGuilds().has(guildId)) {
wlog.warn("La guilde : " + guildId + " n'est pas référencée dans le bot")
@@ -815,7 +824,9 @@ function init() {
wlog.warn("L'utilisateur '" + socketUser.identity.username + "' est banni de la guilde : " + guildId)
return false
}
if(!socketUser.guilds.find(g => g.id == guildId)) {
const allGuilds = discordBot.getGuilds()
if(!allGuilds.get(guildId).allMembers.includes(socketUser.identity.id)) {
wlog.warn("L'utilisateur '" + socketUser.identity.username + "' n'est pas membre de la guilde : " + guildId)
// Si user admin, override
if(!socketUser.isAdmin()) {
@@ -855,9 +866,10 @@ function init() {
allConnectedUsers.splice(allConnectedUsers.indexOf(socketUser.identity), 1)
removeGuildConnectedUser(socketUser.identity)
process.emit("USERS_UPDATE")
if(socketUser.isAdmin()) {
socket.leave("ADMIN")
}
// Remove every rooms include admin
socket.rooms.forEach((room) => {
socket.leave(room)
})
UsersBySocket.delete(socketUser.identity.id)
}
}
@@ -890,21 +902,20 @@ function init() {
wlog.step.end("server_init")
})
function addGuildConnectedUser(user, guilds) {
// Check if guilds is iterable
if(!guilds || !guilds[Symbol.iterator]) {
wlog.warn("Les guilds ne sont pas itérables")
return
function addGuildConnectedUser(user, guildId) {
// Check if the user is already connected to the guild
if(!guildConnectedUsers.has(guildId)) {
guildConnectedUsers.set(guildId, new Array())
}
for(var guild of guilds) {
if(!guildConnectedUsers.has(guild)) {
guildConnectedUsers.set(guild.id, new Array())
const users = guildConnectedUsers.get(guildId)
if(users.includes(user)) {
wlog.warn("L'utilisateur '" + user.username + "' est déjà connecté à la guilde : " + guildId)
return
}
guildConnectedUsers.get(guild.id).push(user)
}
guildConnectedUsers.get(guildId).push(user)
}
function removeGuildConnectedUser(user) {
for(var guild of guildConnectedUsers.keys()) {
const users = guildConnectedUsers.get(guild)
@@ -916,28 +927,14 @@ function init() {
}
}
}
function updateGuildConnectedUsers() {
guildConnectedUsers.clear()
// Get from discordBot
const guilds = discordBot.getGuilds()
for(var guild of guilds) {
const members = discordBot.getGuildMembers(guild[0])
if(!members) continue
for(var member of members) {
const user = users.getUserById(member)
if(user && allConnectedUsers.includes(user.identity)) {
if(!guildConnectedUsers.has(guild[0])) {
guildConnectedUsers.set(guild[0], new Array())
}
guildConnectedUsers.get(guild[0]).push(user)
}
}
}
}
}
module.exports = {init}

View File

@@ -103,26 +103,6 @@ function refreshToken(refresh_token) {
})
}
function getUserGuilds(accessToken) {
return new Promise((resolve, reject) => {
fetch("https://discord.com/api/users/@me/guilds", {
headers: {
authorization: `${accessToken.token_type} ${accessToken.access_token}`,
},
}).then(guildsResp => guildsResp.json()).then(guilds => {
if (guilds.error) {
dlog.error("Erreur lors de la récupération des guildes de l'utilisateur Discord : " + guilds.error + " : " + guilds.error_description);
dlog.log(accessToken.token_type + " " + accessToken.access_token )
resolve(null);
return;
}
resolve(guilds);
}).catch(err => {
dlog.error( "Erreur lors de la récupération des guildes de l'utilisateur Discord : " + err);
resolve(null);
})
})
}
function getUserIdentity(accessToken) {
return new Promise((resolve, reject) => {
@@ -143,4 +123,4 @@ function getUserIdentity(accessToken) {
})
})
}
module.exports = {getDiscordUser, refreshToken, getUserGuilds, getUserIdentity}
module.exports = {getDiscordUser, refreshToken, getUserIdentity}

View File

@@ -13,13 +13,11 @@ class User {
identity;
tokens;
labels;
guilds;
constructor(auth, identity, tokens, labels, guilds) {
constructor(auth, identity, tokens, labels) {
this.auth = auth;
this.identity = identity;
this.tokens = tokens;
this.labels = labels;
this.guilds = guilds;
}
setAdmin() {
@@ -237,42 +235,6 @@ async function updateCredientials(id) {
}
async function updateGuilds(id) {
const user = getUserById(id);
if (!user) {
clog.warn(`Utilisateur ${id} non trouvé.`);
return null;
}
clog.log(`Mise à jour des guildes de l'utilisateur ${user.identity.username} (${user.identity.id})...`);
if (user.auth) {
const guilds = await discordAuth.getUserGuilds(user.auth);
if(guilds) {
if(typeof guilds.message !== "undefined") {
clog.warn(`Erreur lors de la mise à jour des guildes de l'utilisateur ${user.identity.username} (${user.identity.id}) : ${guilds.message}`);
return null;
}
user.guilds = guilds;
clog.log(`Mise à jour réussie des guildes de l'utilisateur ${user.identity.username} (${user.identity.id})`);
}
else {
clog.warn(`Erreur lors de la mise à jour des guildes de l'utilisateur ${user.identity.username} (${user.identity.id})`);
return null;
}
// Update the user in the list
const userInUserList = userList.find(u => u.identity.id === user.identity.id);
if (userInUserList) {
userInUserList.auth = user.auth;
userInUserList.guilds = user.guilds;
}
} else {
clog.warn(`Aucune authentification trouvée pour l'utilisateur ${user.identity.username} (${user.identity.id})`);
return null;
}
saveUsers();
return user.guilds;
}
async function updateIdentity(id) {
const user = getUserById(id);
if (!user) {
@@ -315,10 +277,9 @@ async function updateIdentity(id) {
*
* @param {*} auth
* @param {*} identity
* @param {*} guilds
* @returns {User} user
*/
async function addUser(auth, identity, guilds) {
async function addUser(auth, identity) {
// Check if the user already exists
const existingUser = userList.find(user => user.identity.id === identity.id);
if (existingUser) {
@@ -326,7 +287,6 @@ async function addUser(auth, identity, guilds) {
// Update the existing user with new information
existingUser.auth = auth;
existingUser.identity = identity;
existingUser.guilds = guilds;
existingUser.tokens = existingUser.tokens || []; // Ensure tokens array exists
existingUser.labels = existingUser.labels || []; // Ensure labels array exists
saveUsers();
@@ -334,7 +294,7 @@ async function addUser(auth, identity, guilds) {
return existingUser;
}
const newUser = new User(auth, identity, [], [], guilds);
const newUser = new User(auth, identity, [], []);
userList.push(newUser);
await saveUsers();
@@ -412,7 +372,6 @@ function getSimpleUsers() {
return {
identity: user.identity,
labels: user.labels,
guilds: user.guilds
};
});
@@ -424,7 +383,6 @@ function getSimpleUser(id) {
return {
identity: user.identity,
labels: user.labels,
guilds: user.guilds
};
} else {
return null;
@@ -515,7 +473,7 @@ function loadUsers() {
UserDB.load()
userList = new Array();
for (const user of UserDB.getData()) {
userList.push(new User(user.auth, user.identity, user.tokens, user.labels, user.guilds));
userList.push(new User(user.auth, user.identity, user.tokens, user.labels));
}
clog.log(`Chargement de ${userList.length} utilisateurs.`);
return userList;
@@ -528,7 +486,6 @@ function saveUsers() {
identity: user.identity,
tokens: user.tokens,
labels: user.labels,
guilds: user.guilds
};
});
UserDB.save()
@@ -564,7 +521,6 @@ module.exports = {
getSimpleUser,
updateCredientials,
refreshAllUserInformation,
updateGuilds,
updateIdentity,
clearNeedUpdateForUsers
};