// Test de backend/src/server/Server.js avec un vrai serveur socket.io (port local) et des clients socket.io-client. // Toutes les dépendances (bot Discord, utilisateurs, players, Admin, playlists, Google...) sont simulées : // aucun bot Discord n'est connecté, aucun fichier de data/ n'est lu ni écrit. const assert = require("assert") const Module = require("module") const path = require("path") const ROOT = require("path").resolve(__dirname, "../../..") const SRC = ROOT + "/backend/src" const { io: ioClient } = require(ROOT + "/frontend/node_modules/socket.io-client") const norm = (p) => p.replace(/\\/g, "/").toLowerCase() const PORT = 45000 + Math.floor(Math.random() * 1000) const uncaught = [] process.on("uncaughtException", (e) => { uncaught.push(e); console.error("uncaughtException", e) }) process.on("unhandledRejection", (e) => { uncaught.push(e); console.error("unhandledRejection", e) }) // --- Utilisateurs : chaque lecture renvoie un NOUVEL objet (comme loadUsers() après chaque saveUsers()) --- const raw = { A: { id: "A", tokens: ["tA1", "tA2"], labels: ["ADMIN"] }, B: { id: "B", tokens: ["tB"], labels: [] }, C: { id: "C", tokens: ["tC"], labels: [] }, } function makeUser(r) { if (!r) return null const labels = [...r.labels] return { identity: { id: r.id, username: "user" + r.id, global_name: "User " + r.id, avatar: null }, labels, auth: { ok: true }, tokens: [...r.tokens], isAdmin: () => labels.includes("ADMIN"), isFullBanned: () => labels.includes("BAN"), isBanned: (g) => labels.includes("BAN_" + g), isMod: (g) => labels.includes("ADMIN") || labels.includes("MOD_" + g), isDeleted: () => labels.includes("DELETED"), needUpdate: () => false, justUpdated() {}, clearToken() {}, removeToken(t) { r.tokens = r.tokens.filter(x => x !== t) }, } } const usersStub = { getUserById: (id) => makeUser(raw[id]), getUserByToken: (t) => makeUser(Object.values(raw).find(r => r.tokens.includes(t))), setGuildBan: async (id, g) => { const r = raw[id]; const l = "BAN_" + g; r.labels = r.labels.includes(l) ? r.labels.filter(x => x !== l) : [...r.labels, l]; return true }, setGuildMod: async () => true, deleteAccount: async (id) => { raw[id].labels = ["DELETED"]; raw[id].tokens = [] }, updateIdentity: async () => true, addUser: async () => null, } // --- Bot / players --- const guilds = new Map([ ["g1", { id: "g1", name: "Guilde 1", owner: "C", allMembers: ["A", "B", "C"] }], ["g2", { id: "g2", name: "Guilde 2", owner: "A", allMembers: ["A", "B"] }], ]) const AllPlayers = new Map() const seekCalls = [] class FakePlayer { constructor(guildId) { if (AllPlayers.has(guildId)) return AllPlayers.get(guildId); this.guildId = guildId; this.connected = false; this.queue = { current: { title: "x" } }; AllPlayers.set(guildId, this) } isConnected() { return this.connected } getState() { return { v: 2, guildId: this.guildId, status: this.connected ? "playing" : "idle" } } async setDuration(t) { seekCalls.push(t); return { ok: true } } async skip() { return "no_music" } } let ioRef = null const adminStub = { ADMIN_ROOM: "ADMIN", LOGS_ROOM: "ADMIN_LOGS", init(io) { ioRef = io }, attach() {}, syncUserSockets(userId) { const user = usersStub.getUserById(userId) for (const s of ioRef.sockets.sockets.values()) { if (s.data.userId !== userId) continue for (const room of [...s.rooms]) if (guilds.has(room) && user.isBanned(room)) s.leave(room) } process.emit("USERS_UPDATE") }, } const fakeLog = { LogType: class { constructor() { this.step = { init() {}, end() {} } } log() {} warn() {} error(m) { if (process.env.VERBOSE) console.log("[error]", m) } } } let reportResult = false let finderThrows = true const stubs = { "loguix": fakeLog, [norm(SRC + "/utils/SafeMetric")]: { getGuildMetrics: () => [], toSafeNumber: (v) => v }, [norm(SRC + "/server/auth/Session")]: { checkSession: () => false, addSession: () => "sess", removeSession() {} }, [norm(SRC + "/server/auth/User")]: usersStub, [norm(SRC + "/player/Player")]: { Player: FakePlayer, AllPlayers, offlineState: (g) => ({ v: 2, guildId: g, status: "offline" }), getPlayer: () => { throw new Error("getPlayer ne doit plus être appelé") }, getAllPlayers: () => [...AllPlayers.values()] }, [norm(SRC + "/discord/Bot")]: { isReady: async () => true, getGuilds: () => guilds, getGuildMember: () => null, getMembersVoices: () => new Map(), getChannel: () => null, getGuildRoles: () => [] }, [norm(SRC + "/server/auth/DiscordAuth")]: {}, [norm(SRC + "/discord/ReportSender")]: { Report: class { async send() { return reportResult } } }, [norm(SRC + "/player/Finder")]: { search: async () => { if (finderThrows) throw new Error("panne simulée"); return [] } }, [norm(SRC + "/playlists/PlaylistManager")]: { syncYoutube: async () => ({ ok: true }) }, [norm(SRC + "/playlists/History")]: { getPersonalHistory: () => [], addToPersonalHistory() {}, clearPersonalHistory: async () => {} }, [norm(SRC + "/lyrics/Lyrics")]: {}, [norm(SRC + "/discord/ServerSettings")]: { getSecureRole: () => null }, [norm(SRC + "/discord/MediaBase")]: {}, [norm(SRC + "/playlists/Google/OAuth2")]: { getStatus: (id) => ({ configured: false, linked: false, user: id }), isSyncing: () => false }, [norm(SRC + "/utils/Database/Configuration")]: { getPort: () => PORT }, [norm(SRC + "/player/List")]: { List: class { getPrevious() { return [] } } }, [norm(SRC + "/server/Admin")]: adminStub, [norm(SRC + "/utils/AudioBufferCheck")]: { isAudioFile: () => false }, [norm(SRC + "/player/Song")]: { Song: class {} }, [norm(SRC + "/media/MediaInformation")]: {}, } const origLoad = Module._load Module._load = function (request, parent) { if (stubs[request]) return stubs[request] if (request.startsWith(".") && parent) { const resolved = norm(path.resolve(path.dirname(parent.filename), request)).replace(/\.js$/, "") if (stubs[resolved]) return stubs[resolved] } return origLoad.apply(this, arguments) } const Server = require(SRC + "/server/Server.js") assert.strictEqual(typeof Server.init, "function", "Server.init exporté") Server.init() const sleep = (ms) => new Promise(r => setTimeout(r, ms)) const clients = [] function connect(token) { return new Promise((resolve, reject) => { const s = ioClient("http://127.0.0.1:" + PORT, { auth: { token }, reconnection: false, transports: ["websocket"] }) clients.push(s) s.once("/USER/READY", () => resolve(s)) s.once("AUTH_ERROR", (e) => reject(new Error("AUTH_ERROR " + e))) setTimeout(() => reject(new Error("timeout connexion " + token)), 3000) }) } function request(s, event, data) { return new Promise((resolve, reject) => { s.once(event, resolve) s.emit(event, data) setTimeout(() => reject(new Error("pas de réponse " + event)), 3000) }) } function serverSocket(client) { return ioRef.sockets.sockets.get(client.id) } ;(async () => { await sleep(100) const a1 = await connect("tA1"), a2 = await connect("tA2"), b = await connect("tB") // --- Rooms conservées lors d'un changement de guilde --- serverSocket(a1).join("ADMIN_LOGS") assert.strictEqual(await request(a1, "/GUILD/JOIN", "g1"), true) assert.strictEqual(await request(a1, "/GUILD/JOIN", "g2"), true) const rooms = [...serverSocket(a1).rooms] assert.ok(rooms.includes("g2") && !rooms.includes("g1"), "guilde précédente quittée : " + rooms) for (const r of ["user:A", "ADMIN", "ADMIN_LOGS", a1.id]) assert.ok(rooms.includes(r), "room conservée : " + r) assert.strictEqual(await request(a1, "/GUILD/JOIN", "inconnue"), false) // --- Présence multi-appareils --- await request(a1, "/GUILD/JOIN", "g1") await request(a2, "/GUILD/JOIN", "g1") await request(b, "/GUILD/JOIN", "g1") let members = await request(b, "/USERS/LIST") assert.deepStrictEqual(members.map(m => m.id).sort(), ["A", "B"], "A une seule fois") a1.disconnect() await sleep(150) members = await request(b, "/USERS/LIST") assert.ok(members.some(m => m.id === "A"), "A toujours présent (2e appareil)") const info = await request(b, "/GUILD/INFO") assert.deepStrictEqual(info.members.map(m => m.id), ["A"]) a2.disconnect() await sleep(150) members = await request(b, "/USERS/LIST") assert.ok(!members.some(m => m.id === "A"), "A absent après la dernière déconnexion") // --- PLAYER_STATE : jamais de création de player, /GUILD/UPDATE seulement au changement de connexion --- let guildUpdates = 0, playerUpdates = 0 b.on("/GUILD/UPDATE", () => guildUpdates++) b.on("/PLAYER/UPDATE", () => playerUpdates++) process.emit("PLAYER_STATE", "g1") process.emit("PLAYERS_UPDATE") await sleep(100) assert.strictEqual(AllPlayers.size, 0, "aucun player créé") assert.strictEqual(playerUpdates, 1, "état hors-ligne envoyé à la room g1") const player = new FakePlayer("g1"); player.connected = true process.emit("PLAYER_STATE", "g1"); await sleep(50) process.emit("PLAYER_STATE", "g1"); await sleep(50) assert.strictEqual(guildUpdates, 2, "1re émission + passage à connecté uniquement (" + guildUpdates + ")") assert.strictEqual((await request(b, "/PLAYER/STATE")).status, "playing") // --- SEEK : 0 accepté, négatif refusé, refus du player transmis --- assert.strictEqual(await request(b, "/PLAYER/SEEK", { time: 0 }), true) assert.strictEqual(await request(b, "/PLAYER/SEEK", 0), true) assert.deepStrictEqual(seekCalls, [0, 0]) assert.strictEqual(await request(b, "/PLAYER/SEEK", { time: -1 }), false) assert.strictEqual(await request(b, "/PLAYER/SEEK", {}), false) player.queue.current = null assert.strictEqual(await request(b, "/PLAYER/SEEK", { time: 5 }), false, "pas de musique : false (pas de ReferenceError)") assert.strictEqual(await request(b, "/PLAYER/FORWARD"), "no_music") // --- Exception dans un handler : réponse false, process intact --- assert.strictEqual(await request(b, "/SEARCH", "test"), false) // --- /REPORT : résultat réel de l'envoi --- assert.strictEqual(await request(b, "/REPORT", { level: "bug", desc: "x" }), false) reportResult = true assert.strictEqual(await request(b, "/REPORT", { level: "bug", desc: "x" }), true) // --- /MOD/USERS/BAN (plus de UsersBySocket) + droits relus à chaque requête --- const c = await connect("tC") await request(c, "/GUILD/JOIN", "g1") assert.strictEqual(await request(c, "/MOD/USERS/BAN", "B"), true, "le propriétaire bannit B") await sleep(50) assert.ok(!serverSocket(b).rooms.has("g1"), "B a quitté la room g1") assert.strictEqual(await request(b, "/PLAYER/STATE"), false, "B banni : refus immédiat (utilisateur relu)") assert.strictEqual(await request(b, "/GUILD/JOIN", "g1"), false) assert.strictEqual(await request(c, "/MOD/USERS/BAN", "B"), true, "levée du ban") assert.strictEqual(await request(b, "/GUILD/JOIN", "g1"), true) // --- Bannissement global en cours de session --- raw.B.labels.push("BAN") const authError = new Promise(r => b.once("AUTH_ERROR", r)) b.emit("/USER/INFO") assert.strictEqual(await authError, "Vous êtes banni du serveur") await sleep(100) assert.strictEqual(b.connected, false) // --- /GOOGLE/STATUS par ack --- const status = await new Promise(r => c.emit("/GOOGLE/STATUS", null, r)) assert.strictEqual(status.user, "C") await sleep(100) assert.deepStrictEqual(uncaught, [], "aucune exception non gérée") console.log("server-socket.test.js : OK") clients.forEach(s => s.disconnect()) ioRef.close() setTimeout(() => process.exit(0), 100) })().catch((e) => { console.error(e); process.exit(1) })